Description
Should we build fully immersive virtual brain interfaces like those depicted in Ready Player Two?
Summary
- The Upcoming Escape to Virtual Realities A mixture of Matrix, Terminator, the sequel to Ready Player One explores dark side of VR, Brain Computer Interfaces and realistic simulations.
- Underscoring that the future is likely to be virtual, kids today already spend more time devices today playing games like Fortnite, Minecraft, and interacting on social media and zoom or via messaging apps, then we ever did back in “golden days of video games” of Atari or the Nintendo Entertainment System.
- should we take immersion to its full conclusion that makes the virtual world indistinguishable from the physical world by developing neural interfaces like those in Ready Player Two?
- Already, the tech of Ready Player One, where users put on a headset and haptic suits to feel what was happening in the virtual world, is no longer considered science fiction.