Description
Object-Oriented UX (OOUX) fell into my lap a couple years ago during a brief Lunch and Learn at work. At the time, I was still getting my feet wet in UX, but I knew this OOUX stuff was on to…
Summary
- · An introduction to object-oriented UX and how to do it Well-defined leads to well-designed.
- The objects of a problem space are the things that users are there to interact with.
- Only managers and admins can see item quantities, (e.g.
- “15 vanilla scones in stock”), but users will be able to see “out of stock” if true.
- Starting the sketching phase with modules and cards means that you can plug in those mini-representations wherever you need to show nested objects.